[Light Probe Proxy Volume] The Light Probe Proxy Volume (LPPV) component allows you to use more lighting information for large dynamic GameObjects that cannot use baked lightmaps. The Light Probe Proxy Volume component generates a 3D grid of interpol
[Light Probe] Light Probes provide a way to capture and use information about light that is passing through the empty space in your scene. Similar to lightmaps, light probes store “baked” information about lighting in your scene. The difference is th
Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interactive scene elements or characters to pick up some of the rich bounced light that our static geomet