如果要得到pose视图,除非有精密的测量方法,否则进行大量的样本采集时很耗时耗力的.可以采取一些取巧的方法,正如A Survey on Partial of 3d shapes,描述的,可以利用已得到的3D模型,利用投影的方法 (page10-透视投影或者正射投影),自动得到精确的3D单向视图. 其中的遇到了好几个难题:透视投影的视角问题:单侧面的曲面补全问题(曲面插值问题):pose特征的描述性问题. 一篇文章看完视觉及相关通略. 先普及一下基础知识: 一:图像处理.计算机图形学.计算机视觉和
Visualize Surface by Delaunay Triangulator eryar@163.com Abstract. Delaunay Triangulation is the core algorithm for mesh generation. By Delaunay Triangulator you can make a general method to visualize geometry surfaces, so does OpenCascade. The paper
Parametric Curves and Surfaces eryar@163.com Abstract. This paper is concerned with parametric curves and surfaces definitions, such as singular point and regular point and their application in OpenCascade. The two most common methods of representing
标准流程:1. c++ Primer 英文版(第四或第五版)全部看完习题做完是必须的.渲染程序设计比较复杂,后期会用到c++的全部特性.c++学的越好后面越轻松.要看英文版,计算机翻来覆去就那么几个单词,基础打好了以后查stack overflow这些网站也方便. 2. Introduction to 3D Game Programming with DirectX 11也就是经典的龙书,渲染入门,介绍了很多基本渲染算法,看完习题做完 3. Practical Rendering and Com
这里有一篇很棒的文章写如何在Android上获取流畅的签名:Smoother Signatures:https://corner.squareup.com/2012/07/smoother-signatures.html,但是我没有找到一篇是写在iOS上如何实现.那么,究竟怎么做才能在iOS设备上获取用户的签名呢? 虽然我没有找到任何关于获取签名的文章,但是在App store上已经有了实现得很好的app. Paper by 53:http://www.fiftythree.com/paper
Convert BSpline Curve to Arc Spline in OpenCASCADE eryar@163.com Abstract. The paper based on OpenCASCADE algorithms to approximate the NURBS curve to arc spline. The method is most useful in numerical control to drive the cutter along straight line
OpenCASCADE Data Exchange - 3D PDF eryar@163.com Abstract. Today most 3D engineering model data are save to 3D PDF files. Universal 3D(U3D) along side Product Representation Compact(PRC), U3D is the historical foundation used to embed 3D interactive