这是一篇很意思的博文,原文链接为:http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX 大家可以思考一下:why we choose a closed source API when the open source is equally good or better? 当我们遇到其他游戏程序员并谈论我们使用OpenGL开发Overgrowth时总是会遇到怀疑的眼神.为什么要用OpenGL? Direct
https://code.msdn.microsoft.com/3D-Modeling-using-GDI-b93937b9 Introduction Most of us use OpenGL/ DirectX based program to meet our 3d requirement. Also we need not to reinvent the wheel as most of the methods / capabilities established by these li
[Guide to building OGRE] 1.Preparing the build environment You should now create a build directory for Ogre somewhere outside Ogre's sources. This is the directory where CMake will create the build system for your chosen platform and compiler, and th
C++ http://gamedev.stackexchange.com/questions/21/easy-to-use-cross-platform-3d-engines-for-c-game-development My Opinion (only for open source 3D engines): Irrlicht: Light 3D engine Clean C++ without dependencies and no STL. Not very well documented