A brief preview of the new features introduced by OpenGL 3.3 and 4.0 The Khronos Group continues the progress of streamlining the OpenGL API. One very important step in this battle has been made just a few days ago by releasing two concurrent core
转载自:http://blog.sina.com.cn/s/blog_b48a7ac30102w6xg.html 自我学习总结: 1.打开VMD main上Extensions中的TkConsole这是VMD的控制命令区域. 2.围绕x轴旋转90:rotat x by 90 (或者rotat x to 90) 3.原子颜色设置+动力学键: 用fortran编写成lammps文件,可以识别原子类型,比如系统原子类型是1和2,点击VMD Main-Graphics-Colors-Cate