原文链接 http://game.watch.impress.co.jp/docs/news/1047802.html 会場:San Francisco Moscone Convention Center Naughty Dog的Lead Technical Artist.Andrew Maximov氏 在GDC 2017的最后一天,Naughty Dog在题为[Technical Art Techniques of Naughty Dog: Vertex Shaders and
目录 Loads the shader files and makes it usable to DirectX and the GPU 加载着色器文件并使其可用于DirectX和GPU Compile the shader programs into buffers 将着色器程序编译到缓冲区中 D3DCompileFromFile function D3DCompileFromFile函数 Create the shader objects 创建着色器对象 ID3D11Device::Crea