Now then, let's get started. 1. Open the Play scene which you had created in the previous post. If you've not created the Play scene, create a New Scene and save it as Play, of course you can name it whatever you want. 2. Once you open the scene, you
如果一个线程运行完成,就会结束.可很多情况并非这么简单,由于某种特殊原因,当线程还未执行完时,我们就想中止它.不恰当的中止往往会引起一些未知错误.比如:当关闭主界面的时候,很有可能次线程正在运行,这时,就会出现如下提示:QThread: Destroyed while thread is still running这是因为次线程还在运行,就结束了UI主线程,导致事件循环结束.这个问题在使用线程的过程中经常遇到,尤其是耗时操作.在此问题上,常见的两种人:1.直接忽略此问题.2.强制中止 - ter
先来看一下界面: 游戏帮助类 class GameCore { //游戏地图 private int[,] map = new int[4, 4]; //合并时用到的临时数组 private int[] mergeArr = new int[4]; //空位数量 private int emptyCount = 16; //所有空位位置 private Location[] emptyArr = new Location[16]; private Random random = new Rand