Unity的屏幕后期处理效果,使用MonoBehaviour.OnRenderImage来实现. 转载请注明出处:http://www.cnblogs.com/jietian331/p/7228063.html 如代码如下: 基类: using UnityEngine; [RequireComponent(typeof(Camera))] public abstract class PostEffectRenderer : GameBehaviour { protected abstract s
#include <opencv2/opencv.hpp> #include <iostream> using namespace cv; using namespace std; int main(int argc, char** argv) { Mat src = imread("test.jpg"); Mat logo = imread("logo.jpg"); //设定ROI区域 Mat ROI = src(Rect(, , logo