import time,sys reps=1000 size=10000 def tester(func,*args): starttime=time.time() for i in range(reps): func(*args) spendtime=time.time()-starttime return spendtime def forstst(): res=[] for x in range(size): res.append(abs(x)) def liststst(): res=[
后台传来毫秒,前台转换成对应的时分秒 //在线时长 function longTime(seconds){ //总秒数 //seconds=seconds/1000; //得到小时 var hour = seconds/3600; var r = seconds%3600; var m = r/60; var s = r%60; return parseInt(hour)+":"+parseInt(m)+":"+parseInt(s); }
在.net环境下,精确的测量出某段代码运行的时长,在网络通信.串口通信以及异步操作中很有意义.现在做了简单的总结.具体代码如下: (1).首先 using System.Diagnostics; (2).主要代码 Stopwatch sw = new Stopwatch(); //监听循环10000次需要的时长 // 计时开始 sw.Start(); for (int i = 0; i < 10000;i++ ) { // to do } // 计时结束 sw.Stop(); Console.W
Unity3d 4及之前的版本中动画的播放用的animation,可直接获取其播放持续长度.但5.x及以后的版本中都是用animator来播放动画了. https://docs.unity3d.com/Manual/AnimationOverview.html While Mecanim is recommended for use in most situations, Unity has retained its legacy animation system which existed b