翻译者 周波 zhoubo22@hotmail.com 版权所有 Philipp Gerasimov Randima (Randy) Fernando Simon Green NVIDIA Corporation 仅以此文赠与Rita 19周岁生日快乐 Shader Model 3.0:Using Vertex Textures SM3:使用顶点纹理 随着GPU可编程特性的发展,Vertex Shader与Pixel Shader的差别越来越大.现在,Geforce6系列gpu将Vertex S
var viewer = new Cesium.Viewer('cesiumContainer');var waterPrimitive = new Cesium.Primitive({ //show:false,// 默认隐藏 allowPicking:false, geometryInstances : new Cesium.GeometryInstance({ geometry : new Cesium.PolygonGeometry({ polygonHierarchy : new Ce