原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十三章:计算着色器(The Compute Shader) 代码工程地址: https://github.com/jiabaodan/Direct12BookReadingNotes GPU已经被优化为处理单个地址或者连续地址(流操作)的大量内存数据:这和CPU的随机内存访问形成鲜明对比.因为顶点和像素可以独立处理,所以GPU被架构为大量的并行运算:比如NVIDIA
PaperRead - A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering 目录 PaperRead - A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering 2. Related Work 4. Dynamic Shader Pipeline 4.1 Design Decisions 4.2 Basic approac
Parameter pack C++ C++ language Templates A template parameter pack is a template parameter that accepts zero or more template arguments (non-types, types, or templates). A function parameter pack is a function parameter that accepts zero or
https://en.wikibooks.org/wiki/Cg_Programming Basics Minimal Shader(about shaders, materials, and game objects) // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Custom/Cg basic shader" { //defines the nam
前言:感慨于居然不用tesselation也可以产生这么复杂的地形,当然致命的那个关于不能有洞的缺陷还是没有办法,但是这个赶脚生成的已经足够好了,再加上其它模型估 计效果还是比较震撼的.总之好文共分享吧.Ryan GeissNVIDIA Corporation 1.1 Introduction Procedural terrains have traditionally been limited to height fields that are generated by the CPU and
资料来源 https://github.com/luciotato/golang-notes/blob/master/OOP.md?hmsr=toutiao.io&utm_medium=toutiao.io&utm_source=toutiao.io Golang中的概念 Golang中引入了在Golang中独有的struct 和 interface,其意义和传统语言中的不同. 概念清单 Golang Classic OOP struct class with fields, only n
VC2010 编译 Media Player Classic - Home Cinema (mpc-hc) Media Player Classic - Home Cinema (mpc-hc)播放器一个经典的影音播放器,免费软件,可播放CD.VCD.DVD.及MP3.MP4.AVI.AAC等多种影音格式.与此同时,它还是开源的.今天尝试着编译了一下它的源代码(还是第一次接触这么大的MFC工程) 第一步::准备 1. 安装 Visual C++ 2010(不能是Express版本) 2.
===================================================== Media Player Classic - HC 源代码分析系列文章列表: Media Player Classic - HC 源代码分析 1:整体结构 Media Player Classic - HC 源代码分析 2:核心类 (CMainFrame)(1) Media Player Classic - HC 源代码分析 3:核心类 (CMainFrame)(2) Media Play