出于实现目的,翻译原文(侵删) Published in: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI 2019) 源码地址:http://www.pami.sjtu.edu.cn/Show/56/115 目录: Abstract I. INTRODUCTION II. TYPE I ATTACK AND ITS RELATIONSHIP TO TYPE II A. Toy Example on Fe
Unity3d surface Shaderswith DX11 Tessellation Unity3d surface shader 在DX11上的曲面细分 I write this article, according to the unity3d official document, and look up some data in the web, and add to some idea by myself. 根据官方文档,并查阅了一些资料加上我个人的理解写出此文. I write
How to export a model from SolidWorks to Google SketchUp While Google SketchUp is not a professional CAD tool it has the advantage of being free and, because of that, it is used by a large number of people. Recently, some of my customers were asked b
如果要得到pose视图,除非有精密的测量方法,否则进行大量的样本采集时很耗时耗力的.可以采取一些取巧的方法,正如A Survey on Partial of 3d shapes,描述的,可以利用已得到的3D模型,利用投影的方法 (page10-透视投影或者正射投影),自动得到精确的3D单向视图. 其中的遇到了好几个难题:透视投影的视角问题:单侧面的曲面补全问题(曲面插值问题):pose特征的描述性问题. 一篇文章看完视觉及相关通略. 先普及一下基础知识: 一:图像处理.计算机图形学.计算机视觉和