u3d 一个GameObject绑定两个AudioSource ,使他们分别播放,并控制 using UnityEngine; using System.Collections; public class PlayMusic : MonoBehaviour { private AudioSource[] m_ArrayMusic; private AudioSource m_music1; private AudioSource m_music2; // Use this for initia
Understanding concurrent programming is on the same order of difficulty as understanding object-oriented programming. If you apply some effort, you can fathom the basic mechanism, but it generally takes deep study and understanding to develop a true