首先我们创建一个模型对象 var geometry = new THREE.BoxGeometry( 100, 100, 100); //边长100的正方体 var material = new THREE.MeshLambertMaterial({ color: 0xFF0000 }); var mesh = new THREE.Mesh(geometry, material); scene.add(mesh); 移动 接下来我们尝试将模型中心移动到 100,100,100的位置 方法1:Me
找了好多资料,要么是IE可以用,但是谷歌不行,,还有就是两个都可以用的,图片大小显示不全.终于找到一个好一点的js,先贴一下代码. 1.rotate.js jQuery.fn.rotate = function(angle,whence) { var p = this.get(0); // we store the angle inside the image tag for persistence if (!whence) { p.angle = ((p.angle==undefined?0:
window.onload = window.onresize = function initialLoad(){updateOrientation();} function updateOrientation(){ var contentType = ''; switch(window.orientation){ case 0: contentType = 'normal'; break; case -90: contentType = 'left'; break; case 90: cont
前言 JavaScript 3D library The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.(该项目的目标是创建一个易于使用,轻量级的3D库.该库提供了<canvas>,<svg>,CSS3D和WebGL渲染器.) 示例