今天郭先生继续说cannon.js,主演内容就是点对点约束和2D坐标转3D坐标.仍然以一个案例为例,场景由一个地面.若干网格组成的约束体和一些拥有初速度的球体组成,如下图.线案例请点击博客原文. 下面来说说如何使用约束来完成一个这样的物理场景. 1. 创建three场景 这一步是基础工作,对于有一定three基础的同学都不会陌生,我就直接上代码了. initThree() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCam
Threejs is the coolest graphics rendering engine I have ever seen, so what is threejs, Now, we have a direct look at the results? What can it do? document地址在: http://threejs.org/docs/index.html#Manual/Introduction/Creating_a_scene 等资源托管到cdn上后,这里就可以看见
题目链接 http://acm.hdu.edu.cn/showproblem.php?pid=5091 Problem Description Recently, the γ galaxies broke out Star Wars. Each planet is warring for resources. In the Star Wars, Planet X is under attack by other planets. Now, a large wave of enemy spaces
Cannon Time Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://acm.hdu.edu.cn/showproblem.php?pid=4499 Description In Chinese Chess, there is one kind of powerful chessmen called Cannon. It can move horizontally or vertically along the chess grid. At eac