/* Accessing the Text Attributes text property font property textColor property textAlignment property lineBreakMode property enabled property Sizing the Label’s Text adjustsFontSizeToFitWidth property baselineAdjustment property minimumFontS
效果图: using System.IO; using System.Text; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// 将目标文件夹下所有Prefab的丢失.默认字体的位置输出,并替换成目标字体 /// </summary> public class BatchModifyFontWindow : EditorWindow { Font toFont = new F