首先给出两者的圣典: CollisionFlagsMove(Vector3motion); Description A more complex move function taking absolute movement deltas. Attempts to move the controller by motion, the motion will only be constrained by collisions. It will slide along colliders. Colli
临近毕业之初.进入Unity3D这个行业,是一家小工作室.老板人非常不错,公司氛围也非常单纯.近期公司开发一款小游戏,初次上手,颇多周折,记录下自己的开发心得.主要涉及一些设计理念,互相交流. 先说下项目背景.主要是一款闯关游戏,山寨了敲冰块与雷霆战机. 一.人物控制 // This script moves the character controller forward // and sideways based on the arrow keys. //这个脚本用箭头键向前移动和側移角色控
AssetBundle 类,继承自Object.AssetBundles让你通过WWW类流式加载额外的资源并在运行时实例化它们.AssetBundles通过BuildPipeline.BuildAssetBundle创建. 参见:WWW.assetBundle ,Loading Resources at Runtime ,BuildPipeline.BuildPlayer function Start () { var www = new WWW ("http://myserver/myBund
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=34175 Oculus Unity Development Guide开发指南转载请保留原始地 http://t.cn/RAblKoh Oculus/GearVR开发者群 302294234 Welcometo the Unity Development GuideIntroduction简介Welcometo the Oculus Unity Developer Gui
时间函数: 这里只列举了一部分,更多的看Scripting API using System.Collections; using System.Collections.Generic; using UnityEngine; public class API02Time : MonoBehaviour { // Use this for initialization void Start () { Debug.Log("Time.deltaTime:" + Time.deltaTime