绿色节点 颜色 Color Desaturation 数学 Math GO 字体 Font FontSample,FontSampleParameter 实用程序 Utility 常用: Desaturation(去饱和度),Distance(距离),Fresnel(菲涅尔,边框),GIReplace(GI 替换,反射数据替换),LinearInterpolate(线性插值 Lerp) 优化用:FeatureLevelSwitch(功能级别开关),QualitySwitch(质量开关) 蒙版:S
resource.load上来一张贴图就行. using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass",
Content-Driven Multipass Rendering in UE4 GDC 2017 Blueprint Drawing to Render Targets Overview Live Training Interactive 2D Fluid Simulations in Unreal GDC 2017 首先推荐这3个视频,我记得4.13加入DrawMaterialToRenderTarget节点. 于是就可以用这个节点突破Ue4材质编辑器没有Pass的问题,不过依然有若干限制
Lambda Expressions in C++ C++中的Lambda表达式 In Visual C++, a lambda expression—referred to as a lambda—is like an anonymous function that maintains state and can access the variables that are available to the enclosing scope. This article defines what l
python 将列表里的字典元素合并为一个字典 版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明. 本文链接:https://blog.csdn.net/qq_35959613/article/details/82182037 def list_dict(list_data): dict_data = {} for i in list_data: key, = i value, = i.values() dict_data[key] = va
在VC2010中浏览代码的时候就大片的红线看着不舒服 其实不关VS的事,原因在于visual assist. 在VAssistX菜单栏->Visual Assist X Options->展开Advanced->Underlines->把underlines spelling errors in comments and strings using的勾去掉就行了. 在VAX的选项里把underlines spelling errors in comments and strin