Computer Science An Overview _J. Glenn Brookshear _11th Edition The conjecture that machines can be programmed to exhibit intelligent behavior isknown as weak AI and is accepted, to varying degrees, by a wide audience today.However, the conjecture th
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继续昨天的工程,给Monster添加一个空物体命名为AI,在AI添加脚本BehaviorTree,然后就可以打开行为树编辑器进行编辑了 先写好自定义的节点脚本,下面是一个寻找漫游点的行为节点脚本 using UnityEngine; using BehaviorDesigner.Runtime.Tasks; using BehaviorDesigner.Runtime; [TaskCategory("MyActions")] [TaskDescription("计算出更新的路
Scripted AI and Scripting Engines 脚本AI与脚本引擎 This chapter discusses some of the techniques you can use to apply a scripting system to the problem of game AI, and the benefits you can reap from doing this. At its most basic level, you can think of scri