using UnityEngine; using System.Collections; using System.Collections.Generic; //纹理图集加载管理 public class PPTextureManage : MonoBehaviour { private static GameObject m_pMainObject; private static PPTextureManage m_pContainer = null; public static PPText
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.IO; using System.Text; public class AtlasCreate { //用来保存图片中的设置信息 比如用RGBA32压缩格式等 public class TextureImporterSettings { public bool isReadab
Fastjson full support databind, it's simple to use. Encode import com.alibaba.fastjson.JSON; Group group = new Group(); group.setId(0L); group.setName("admin"); User guestUser = new User(); guestUser.setId(2L); guestUser.setName("guest"
一.The Network Adapter could not establish the connection 状态: 失败 -测试失败: IO 错误: The Network Adapter could not establish the connection 解决: (①.检查防火墙,可能是端口号1521防火墙拦截,把1521加入可允许访问即可.) 这个异常的出现一般与数据库和你的PC的设置有关 这种异常的出现大致上有下面几种: 1.IP错误.在设置URL时错误,例如:jdbc:o