测试环境:Win7x64,cn_visual_studio_2010_ultimate_x86_dvd_532347.iso,qt-opensource-windows-x86-msvc2010_opengl-5.3.2.exe 1. 1.1.测试代码: struct struct01 { union { int i; int j; }; }; struct struct02 { union { struct { int i; int j; } ss01; struct { int i; int
首先看下Dictionary的源码 public void Add (TKey key, TValue value) { if (key == null) throw new ArgumentNullException ("key"); // get first item of linked list corresponding to given key int hashCode = hcp.GetHashCode (key) | HASH_FLAG; int index = (has
今天看到这样的代码 typedef struct _Abc { uint64_t unit_id; ...... } Abc; 开始不理解这个的意思,后来看到这个解释: https://stackoverflow.com/questions/5558994/naming-convention-when-using-struct-in-c There is no benefit in user code, it's just ugly. In the second example, the Huf
Table 4-9 Compiler storage of data objects by byte alignment Type Bytes Alignment char, bool, _Bool 1 Located at any byte address. short, wchar_t 2 Located at any address that is evenly divisible by 2. float, int, long, pointer 4 Located at an addres
union 关键字的用法与struct 的用法非常类似. union 维护足够的空间来置放多个数据成员中的“一种”,而不是为每一个数据成员配置空间,在union 中所有的数据成员共用一个空间,同一时间只能储存其中一个数据成员,所有的数据成员具有相同的起始地址.例子如下: union StateMachine { char character; int number; char *str; double exp; }; 一个union 只配置一个足够大的空间以来容纳最大长度的数据成员,以上例而言,
//首先,学习编程一定要记得加几个群或者加几个讨论组,因为这样你才能不断地进步还有吵架/滑稽 记一下 关于使用union结构体时遇到的一些坑 To zero-initialize an object of type T means: — (zero) converted to T; — if T is a non-union class type, each nonstatic data member and each base-class subobject is zeroinitialize