Transmitters Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 4955 Accepted: 2624 Description In a wireless network with multiple transmitters sending on the same frequencies, it is often a requirement that signals don't overlap, or at
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate : MonoBehaviour { private float origionZ; private Quaternion targetRotation; ; ; private bool i; // Use this for initialization void Start () { origion
用Unity开发游戏中,经常会有搜寻的功能,这时候我们需要一个放大镜的图标在那圆周运动.写了相关脚本直接挂载在要圆周运动的物体上即可: using UnityEngine; using System.Collections; public class RoundAction : MonoBehaviour { public float _radius_length; public float _angle_speed; private float temp_angle; private Vect
using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.UI; public class ManualRoam { private static ManualRoam mouse_this; public static ManualRoam Instance() { if (mouse_this == null) { mouse_this = ne