public var isRendering:boolean=false; private var lastTime:float=0; private var curtTime:float=0; function Update() { isRendering=curtTime!=lastTime?true:false; lastTime=curtTime; } function OnWillRenderObject() { curtTime=Time.time; } 如此简单!如此巧妙!! 但是
Primitive and Placeholder Objects 原始的基础物体 Unity can work with 3D models of any shape that can be created with modelling software. However, there are also a number of primitive object types that can be created directly within Unity, namely the Cube, S
今天遇到了一个问题,如何判断手机游戏当前的网络连接类型,是wifi还是234G? 起初准备在Android中写好插件供Unity调用,后来在网上浏览众神的帖子时,在csdn上看到了使用NetworkReachability的使用方法,于是自己的安卓机完美解决,屌丝惜肾无爱疯,希望有人可以试试在ios上是否同样可用. 上代码: [code]csharpcode: using UnityEngine; using System.Collections; public class Test : Mon