看看官网加粗的一句话: At its core, Slim is a dispatcher that receives an HTTP request, invokes an appropriate callback routine, and returns an HTTP response. That’s it. 那么它是如何分发接收到的Request的呢,这几天就来研究这个事情. 先看看为了让请求进入到index.php 需要对Apache做什么.配置如下,其实也是通常配置而已: # D
问题 MSBUILD : error MSB3428: 未能加载 Visual C++ 组件"VCBuild.exe".要解决此问题,1) 安装 .NET Framework 2.0 SDK:2) 安装 Microsoft Visual Stu 解决办法 npm install --global --production windows-build-tools 可能遇到的问题 Please restart this script from an administrative Power
When I tried to run angular 4 material2 demo on my windows server 2012, got a error message: node-pre-gyp ERR! Pre-built binaries not found for node-zopfli@1.4.0 and node@6.11.1 (node-v48 ABI) (falling back to source compile with node-gyp) MSBUILD :
AssetBundles are files which you can export from Unity to contain assets of your choice. These files use a proprietary compressed format and can be loaded on demand in your application. This allows you to stream content like models, textures, audio c
前几天安装了最新的Visual Studio 2017企业版,发现无法打开之前使用Visual Studio 2015创建的SharePoint 2016解决方案,提示"需要更新". 解决方法如下: 右键-编辑.csproj,把MinimumOfficeToolsVersion的值从14.5修改为14.0,重新加载项目就可以了.
问题描述 游戏开发中会有多个场景,有时会有这样的需求,我们需要保证场景跳转但是需要保持某个游戏对象不被销毁,比如:音乐 实现思路 unity中提供了DontDestroyOnLoad(),这个API 使用这个指令一般写在跳转场景之前,写在跳转场景的触发事件中,把背景音乐绑定的对象做成预制体,上面绑定了播放音乐的代码 实现代码 using System.Collections; using System.Collections.Generic; using UnityEngine; using U
using UnityEngine; using System.Collections; using System.IO; using System.Net; using System; using UnityEditor; public class WWWLoad : MonoBehaviour { //string urlPath = "http://www....."; string urlPath = @"http://localhost:8080/fbx/test.
http://blog.csdn.net/dynastyting/article/details/46505349 Visual Studio 2013 Tools for Unity安装目录 D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity C:\Program Files (x86)\Microsoft Visua