using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// 脚本位置:Editor文件夹下 /// 脚本功能:打包 /// </summary> public class CreateAssetBundle:Editor { // 打包unity场景文件 [MenuItem("Assets/Build AssetBundle Scene")] static v
第一步 导包 在Assets新建一个Editor目录 新建一个Test类 using UnityEngine; using System.Collections; using UnityEditor; public class Test : Editor { //打包单个 [MenuItem("Custom Editor/Create AssetBunldes Main")] static void CreateAssetBunldesMain () { Object[] Select