首先要在项目中安装Unity,通过NuGet搜索Unity. 1.定义接口 IDependencyResolver using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IOCContainer { public interface IDependencyResolver : IDisposable
Creating own ListView PS:TaskView 的Image去掉,背景才会变透明 Let's create own ListView, for this we need to write three classes: item class to keep data component class to display item, derived from ListViewItem ListView class derived from ListViewCustom For
Unity中查找脚本被哪些Prefab或场景引用 Unity中有个Find References In Scene的功能,可是仅仅能查找在当前场景中的引用. 假设发现某个脚本不知道被挂在哪个Prefab上了,以下这个脚本你可能用得到 实如今查找脚本在哪些Prefab或者场景中被引用.查找脚本引用了哪些对象(脚本,Texture,字体等) 先看截图: 源代码在这里 using UnityEngine; using UnityEditor; using System.Collections; usi
http://www.tedlindstrom.se/how-to-link-dylibs-into-unity3d/ I was roaming around the net looking for a simple answer on how to link a dylib into Unity3D, without finding a simple answer. It seemed really complicated. I am used to developing on Window
11:47 2016/11/30Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active ga
1. 新建一个项目,添加一个ADO.NET Entity Data Model的文件,此文件会生成所有的数据对象模型,如果是用vs2012生的话,在.Designer.cs里会出现“// Default code generation is disabled for model 'C:\Work\Project\20140303\Delete\Model1.edmx'. // To enable default code generation, change the value of the '
例如在unity c# script中定义 private float x=0.0; 则会报 error CS0664: Literal of type double cannot be implicitly converted to type `float'. Add suffix `f' to create a literal of this type 应写成 float x=0.0f;
先上代码: 1 using System.Threading; using UnityEngine; using System.IO; using System.Collections; public class TextureUtility { public class ThreadData { public int start; public int end; public ThreadData (int s, int e) { start = s; end = e; } } private