之前看了别人的一份源码,讲到了球体表面平均分割点,于是也好奇去查了一下算法,自己写不出来,借用算法在unity写了一个小demo using UnityEngine; using System.Collections; public class DistrbutedPointsOnSphere : MonoBehaviour { public Camera camera; /// <summary> /// 父级 -- 球 /// </summary> public Transfo
from math import cos, sin,pi x0,y0=0,0 r=4.0 angle=-25 x1 = x0 + r * cos(angle * pi / 180) y1 = y0 + r * sin(angle * pi /180) print(x1) print(y1) 根据点的坐标画出圆的内接三角形: import numpy as np import matplotlib.pyplot as plt x = y = np.arange(-5, 5, 0.1) x1=[-3
/// <summary> /// 参考代码Microsoft.AspNetCore.Mvc.Internal.AuthorizationApplicationModelProvider /// </summary> public class TestApplicationModelProvider : IApplicationModelProvider { public void OnProvidersExecuting(ApplicationModelProviderConte
获取地球上两经纬度坐标点间的距离,利用[大圆距离公式] A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v, are also depicted. 谷歌都在用呢, C#实现的代码如下: /// <summary> /// 地球半径 /// </summary> priva