using UnityEngine; using System.Collections; using System.IO; using System.Net; using System; using UnityEditor; public class WWWLoad : MonoBehaviour { //string urlPath = "http://www....."; string urlPath = @"http://localhost:8080/fbx/test.
[Unity加载二进制数据] The first step is to save your binary data file with the ".bytes" extension. unity will treat this file as a TextAsset. As a TextAsset the file can be included when you build your AssetBundle. Once you have downloaded the AssetBun