[译]Vulkan教程(31)加载模型 Loading models 加载模型 Introduction 入门 Your program is now ready to render textured 3D meshes, but the current geometry in the vertices and indices arrays is not very interesting yet. In this chapter we're going to extend the program
[Unity加载二进制数据] The first step is to save your binary data file with the ".bytes" extension. unity will treat this file as a TextAsset. As a TextAsset the file can be included when you build your AssetBundle. Once you have downloaded the AssetBun
大多数情况(非源文件错误)下载源文件到本地不能加载模型,那么你可能需要搭建一个本地WEB服务器. 1.安装apache或ngnix,可以参照这个博客 2.强烈推荐一个Chrome插件Web Server for Chrome,进入谷歌商店,添加扩展应用即可. 大概长这样: 你首先需要选择一个文件夹与之关联. 有多个可访问的URL,自定义端口,以及设置CORS header.