using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter),typeof(MeshRenderer))] public class Radar : MonoBehaviour { [Tooltip("属性边长")] ; [Range(, ), Tooltip("当前属性百分比")] public List<float> m_attrib
参考资料:http://www.cnblogs.com/jeason1997/p/5130413.html ** 描述:雷达图 刷新 radarDate.SetVerticesDirty(); using UnityEngine; using UnityEditor; using UnityEngine.UI; [AddComponentMenu("UI/Extensions/RadarEditor")] public class RadarEditor : MaskableGraph