[Unity加载二进制数据] The first step is to save your binary data file with the ".bytes" extension. unity will treat this file as a TextAsset. As a TextAsset the file can be included when you build your AssetBundle. Once you have downloaded the AssetBun
一.存储图片的数据表结构: -- -- 表的结构 `image` -- CREATE TABLE IF NOT EXISTS `image` ( `id` int(3) NOT NULL AUTO_INCREMENT, `name` varchar(100) CHARACTER SET utf8 NOT NULL, `pic` blob NOT NULL, `type` varchar(50) CHARACTER SET utf8 NOT NULL, `date` datetime NOT NU