using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; using System.IO; using UnityEditor; public class Person { public string Name { get; set; } public double HP { get; set; } public int Level { get; set; } pub
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; [ExecuteInEditMode] [CustomEditor(typeof(testxx))] public class testxxEditor : Editor { [SerializeField] public float slider_value = 0.3f;
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using System; using System.IO; using System.Runtime.InteropServices; public class GridEditor : EditorWindow { public