其实是绕了一圈,把数组里的元素放进数组列表里再读取它的下标 using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine; using UnityEngine.UI; public class AddListener : MonoBehaviour { public GameObject[] arrayButton;//存放按钮的数组 pr
读取txt的脚本: public void ReadFileTX(){ var str = File.ReadAllText(Application.streamingAssetsPath + "/position.txt"); Parse(str); foreach(var n in beats_positions){ Debug.Log(n); } } 这个时候对得到的点处理为vector3: public string Parse(string str){ string[] st
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官方教程The Profiler window翻译 Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译 Unity性能优化(3)-官方教程Optimizing garbage collection in Uni
1 在Unity里面,选择脚本单击左键打开 Sync Mono Development 这样就可以打开整个工程的脚本文件 进而才能在脚本中继续进行切换 Mesh MeshFilter A class to access the Mesh of the mesh filter MeshFilter.mesh Returns the instantiated Mesh assigned to the mesh filter 返回一个网格实例 MeshFilter.s
如果你需要在逻辑层做一些预先的剔除操作,可能需要从MainCamera构建视锥体,然后进行简易相交测试,这时候在unity里面用到的函数接口是CalculateFrustumPlanes: namespace UnityEngine { // 摘要: // Utility class for common geometric functions. public sealed class GeometryUtility { public GeometryUtility(); // 摘要: // C
[Unity][Heap sort]用Unity动态演示堆排序的过程 How Heap Sort Works 最近做了一个用Unity3D动态演示堆排序过程的程序. I've made this app to show how heap sort works recently. 效果图(Demo) 一图抵千言. A picture paints a thousand words. 堆排序(Heap Sort) 堆排序总是建立这样一个二叉树:其父结点总大于其子结点. Step 1: The fir
Here is the link to the web player version, http://www-scf.usc.edu/~taian/pages/sph/builds/12212014/12212014.html Weekend project. Just wanted to rejuvenate my graphics programming stuff. It was originally written in C, not even C++. Most operations