using UnityEngine; using System.Collections; public class BgPicScript : MonoBehaviour { // Use this for initialization public UITexture bg; void Start () { Debug.Log("device宽高: " + Screen.width + "_" + Screen.height); UIRoot root = Gam
本文原创,转载请注明出处http://www.cnblogs.com/AdvancePikachu/p/7908754.html 前段时间在做一个类似AnimationCurve的可视化编辑器,其中在做内部缩放的时候略有所感,把利用滚轮+焦点的缩放分享一下. 其中一个脚本处理内部逻辑 public class ResizeScrollEvent : UnityEvent<float> { } public class UIScroll : MonoBehaviour, IScrollHandl