1.GameObject.Find():寻找Hierarchy面板中的activie 不为false的游戏对象: 路径如官方事例写法: public class ExampleClass : MonoBehaviour { public GameObject hand; void Example() { hand = GameObject.Find("Hand"); hand = GameObject.Find("/Hand"
1.GameObject.Find():寻找Hierarchy面板中的activie 不为false的游戏对象: 路径如官方事例写法: public class ExampleClass : MonoBehaviour { public GameObject hand; void Example() { hand = GameObject.Find("Hand"); hand = GameObject.Find("/Hand"
1.GameObject.Find(): 寻找Hierarchy面板中的activie 不为false的游戏对象: 路径如官方事例写法: public class ExampleClass : MonoBehaviour { public GameObject hand; void Example() { hand = GameObject.Find(“Hand”); hand = GameObject.Find(“/Hand”); hand = GameObject.Find(“/Monste
世界=>本地 public GameObject mTarget; public GameObject mPar; //这个注意一定要是mTarget的第一父物体. // Use this for initialization void Start () { string tarStr = string.Format("mtarget local:{0},world:{1}", mTarget.transform.localPosition, mTarget.transform.
using UnityEngine; using UnityEngine.UI; using System.Collections; public class transforms : MonoBehaviour { public Text[] texts;//屏幕显示 public Transform textss;//焦点坐标 public GameObject[] cameras;//移动camera物体 public int VSpeed=3;//移动速度 private float t
Making a Popup and Closable Panel in Unity 5 script: public GameObject thePanel; public open() { thePannel.SetActive(true); } public open() { thePannel.SetActive(false); } and add the up script to an Empty Object add open/close button on the scene. d