Gizmos 类 Gizmos用于场景中给出一个可视化的调试或辅助设置. 所有的Gizmos绘制都必须在脚本的OnDrawGizmos或OnDrawGizmosSelected函数中完成. OnDrawGizmos在每一帧都被调用.所有在OnDrawGizmos内部渲染的Gizmos都是可见的. OnDrawGizmosSelected尽在脚本所附加的物体被选中时调用. 类变量 ◆ static var color : Color // 描述:设置下次绘制的Gizmos的颜色.
Unity3D引擎技术交流QQ群:[21568554] Gizmos是场景视图里的一个可视化调试工具. 在做项目过程中.我们常常会用到它,比如:绘制一条射线等. Unity3D 4.2版本号截至.眼下仅仅提供了绘制射线,线段,网格球体,实体球体,网格立方体,实体立方体,图标.GUI纹理,以及摄像机线框. 假设须要绘制一个圆环还须要自己写代码. using UnityEngine; using System; public class HeGizmosCircle : MonoBehaviour
using UnityEngine; using System; public class HeGizmosCircle : MonoBehaviour { public Transform m_Transform; ; // 圆环的半径 public float m_Theta = 0.1f; // 值越低圆环越平滑 public Color m_Color = Color.green; // 线框颜色 void Start() { if (m_Transform == null) { thr
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计算机图形学课程作业-----画圆 Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim G As Graphics = PictureBox1.CreateGraphics() Dim Br As SolidBrush = New SolidBrush(Color.Blue) Dim x0