using UnityEngine; using System.Collections; using System.Collections.Generic; [ExecuteInEditMode] public class Parabola : MonoBehaviour { //重力 [Range(,)] public float gravity = 0.13f; //最大长度 ; //两点之间的距离 const float length = 0.2f; //点集合 List<Vector3>
OneImage.cs public class OneImage : MonoBehaviour { public int row, col; public Rect rect; public Texture texture; public bool walkable = true; public bool isinit = false; public bool selected = false; public OneImage() { } public OneImage(Rect rect,
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class DrawBlockMeshTexture : MonoBehaviour { // Use this for initialization void Start () { ; Texture2D colorTxt = * size, * size); //colorTxt.filt
using UnityEngine; using System.Collections; using System.Collections.Generic; public struct SegmentPoint { public Vector3 normal; public Vector3 pos; }; public class DrawMesh_Plane : MonoBehaviour { MeshFilter meshFilter; /// <summary> /// 面片