对于真机调试,首先要在苹果网站上注册APP ID,以及购买iPhone Develop Program(iDP) 开发者授权,99美元.然后要创建证书请求CSR,创建步骤如下:设置OCSP和CRL为关闭状态.Mac OS 中,打开应用程序,找到 钥匙串访问(Keychain Access)工具打开主菜单- 证书助理(Certificate Assistant)-从证书代理请求证书(Request a Certificate From a Certificate Authority)输入iDP注册
屏幕旋转可以在引擎里设置: 依次点开 Edit——Project Setting——Player 即可设置如图: 接下来的是 雨松大神的 代码控制,本屌是安卓机器,没能测试. C# using UnityEngine; using System.Collections; public class Main : MonoBehaviour { //键盘输入 private iPhoneKeyboard keyboard; //字体皮肤 public GUISkin fontSkin; // Use
1.LOG处理 将所有LOG信息写入到文件,并设置部分LOG显示到屏幕上,总结成以下脚本,将其挂载在摄像机上即可. using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; public class LogHandler : MonoBehaviour { //是否打开日志所在文件夹,默认不打开 public bool ope
Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolution Dialog that launches when you open a standalone game, others are u