using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /** 有限状态机系统基于Eric Dybsand的<游戏编程精粹>(Game Programming Gems)第3.1章 如何使用: 1. 在状态转化机中的相应枚举类中,声明 transitions 和 states 的label. 2. 写新的类集成 FSMState, 对于写的每一个类都要写上"
Problem C. Painting CottagesTime Limit: 2 Sec Memory Limit: 256 MB 题目连接 http://codeforces.com/gym/100342/attachments Description The new cottage settlement is organized near the capital of Flatland. The construction company that is building the settl
In the mathematical discipline of graph theory, the line graph of a simple undirected weighted graph G is another simple undirected weighted graph L(G) that represents the adjacency between every two edges in G . Precisely speaking, for an undirected
Problem A. Poetry Challenge Time Limit: 1 Sec Memory Limit: 256 MB 题目连接 http://codeforces.com/gym/100500/attachments Description Let’s check another challenge of the IBM ICPC Chill Zone, a poetry challenge. One says a poetry string that starts with a
Problem C. Painting CottagesTime Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://codeforces.com/gym/100342/attachments Description The new cottage settlement is organized near the capital of Flatland. The construction company that is building the sett
Unity之生成梯子算法的实现. 1.通过预制物体动态生成角度可设置的梯子形状. 1.1 主要涉及到的数学知识点,角度与弧度的转化. 弧度=角度乘以π后再除以180 角度=弧度除以π再乘以180 1.2 三角函数 在这里只使用正切函数tan,简单的推理逻辑如下: 2.1下面开始看代码了padelCreate.cs using UnityEngine; using System.Collections; public class padelCreate : MonoBehaviour {