//ClickMove - - 通过鼠标点击控制物体移动 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; // include NavMeshAgent public class ClickMove : MonoBehaviour { public NavMeshAgent player; //获取动画组件 //public Animator
using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.UI; public class ManualRoam { private static ManualRoam mouse_this; public static ManualRoam Instance() { if (mouse_this == null) { mouse_this = ne
上代码: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { private Vector3 startPosition; //鼠标按钮的坐标点 private float x; public bool isDown; //表示鼠标是否按下 public void OnMouseDown() { isDown = true; startPosition = Input.mousePosi
如果需要处理鼠标点击物体的情况, 可以当数据接触物体时,鼠标手势改变,然后点击后和NPC产生对话等: using UnityEngine; using System.Collections; public class example : MonoBehaviour { void OnMouseOver() { renderer.material.color -= , ) * Time.deltaTime; } }
unity3d 怎样获得当前鼠标点击的对象 最佳答案 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);var hit : RaycastHit;if (Physics.Raycast (ray, hit, 100)) { var target: GameObject = hit.collider.gameObject//获得点击的物体 if(Input.getMouseButtonDown("0")) { t