using System.Collections; using System.Collections.Generic; using UnityEngine; public class AssetBundleLoad : MonoBehaviour { void Start () { AssetBundle ab = AssetBundle.LoadFromFile(Application.dataPath + "/StreamingAssets/player1.ab"); GameOb
using UnityEngine; using System.Collections; using UnityEditor; public class NewBehaviourScript : Editor { [MenuItem("Tools/Build Google Project")] static public void BuildAssetBundles(){ BuildPipeline.BuildPlayer(new string[]{ "Assets/Unti