1,建一个名为_scene的场景,放一个球体. 2,将球体的Static属性勾选. 3,将默认光源Directional light的Baking属性改为Baked. 4,打开Window->Lighting面板,勾选Precomputed Realtime GI和Baked GI,然后点面板下方的Build. 则在_scene旁边会生成一个名为_scene的文件夹,其中生成Lightmap-0 comp light.exr,LightmapSnapshot.asset,ReflectionPr