法一:http://forum.unity3d.com/threads/161685-How-to-build-and-debug-external-DLLs http://docs.unity3d.com/Documentation/Manual/UsingDLL.html 法二:http://unityvs.com/documentation/dll-debugging/ We all throw dozens or hundreds of scripts into our Assets f
如果像下面这样写: using UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;using UnityEngine.Assertions.Must;[CustomEditor(typeof(xxxControl))]public class xxxControlEditor : Editor{ SerializedProperty m_a; void OnE