在Editor下监听按键有以下几种方式: 自定义菜单栏功能: using UnityEngine; using UnityEditor; public static class MyMenuCommands { [MenuItem("My Commands/First Command _p")] static void FirstCommand() { Debug.Log("You used the shortcut P"); } [MenuItem("M
需求 为Unity的Editor窗口添加右键菜单 实现代码 // This example shows how to create a context menu inside a custom EditorWindow. class MyGenericMenu extends EditorWindow { @MenuItem("Game/Open Window") static function Init () { var window = GetWindow (MyGenericMe
http://blog.csdn.net/monzart7an/article/details/23199647 一.在编辑器上面添加一个组件.这个不用多说. 二.在脚本中利用AddComponent函数添加一个组件,例如: using UnityEngine;using System.Collections;public class CharacterSpawner : MonoBehaviour { public void Spawn(GameObject CharacterSlect
汉化版:工具-首选项-用户界面-编辑器-自动替换-定义文件 英文版:Tools->Perferences->Editor中Autoreplaces选择配置的shortcuts 常用快捷键设置 st = select st.*,rowid from sa = select sa.*,rowid fromsb = select sb.*,rowid from sc = select sc.*,rowid fromsd = select sd.*,rowid from se = select se.