猴子原创,欢迎转载.转载请注明: 转载自Cocos2Der-CSDN,谢谢! 原文地址: http://blog.csdn.net/cocos2der/article/details/47335197 今天看到群里有朋友问unity单例的最佳实现方式,下面我我经常用的.贴出来供大家参考. 一.添加单例模板类 using UnityEngine; public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { private
一.添加单例模板类 using UnityEngine; public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { private static T _instance; private static object _lock = new object (); public static T Instance { get { if (applicationIsQuitting) { return null; } lo
C# LINQ 1. 自定义 Master,Kongfu 类 1 class Master 2 { 3 4 public int Id { get; set; } 5 public string Name { get; set; } 6 public int Age { get; set; } 7 public string MenPai { get; set; } 8 public string Kongfu { get; set; } 9 public int Level { get;
今天学习了一个比较不错的单例模式 public class UnitySigleton <T>: MonoBehaviour where T:class { public static T instance; protected virtual void Awake(){ if (instance != null) { DestroyImmediate (this); return; } else instance = this as T; } protected virtual void O
可能习惯了写单例的朋友,或者常规的单例模式 会这样做 private static Single instance; public static Single Instance(){ if (instance == null) { instance = new Single(); } return instance; } 但是当你继承了MonoBehaviour 你就要小心了如果你这样写 public class Single : MonoBehaviour { private static S