using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public GameObject CapsulePlayer, MainCamerahead; private float aixsX, aixsY, mouseScroll; private int moveSpeed; ; ; ; private float
camera的aspect默认是与screen保持一致,可以通过脚本将其设为指定值,如下: using UnityEngine;using System.Collections; public class makeCameraViewWequalsH : MonoBehaviour { // Use this for initialization void Start () { gameObject.GetComponent<Camera> ().aspect = 0.1f
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=34175 Oculus Unity Development Guide开发指南转载请保留原始地 http://t.cn/RAblKoh Oculus/GearVR开发者群 302294234 Welcometo the Unity Development GuideIntroduction简介Welcometo the Oculus Unity Developer Gui
目录 Overview : Installation and Getting Started :安装并开始 User Guide :用户指南 What is Cinemachine? : 什么是Cinemachine? Cinemachine is a suite of 'smart' procedural modules which allow you to define the shot and they'll dynamically follow your direction. Setup
Enabling the capability for Photo Video Camera 启用相机能力 为了使用摄像头,我们必须启用WebCam能力. 在Unity中打开Player settings 展开Windows Store标签页 在"Publishing Settings > Capabilities"部分勾选WebCam能力 同一时刻只能执行一次相机操作.为了识别当前相机处在哪种模式下(拍照还是视频),你可以通过UnityEngine.VR.WSA.WebCam.
两张背景图片向左移动,当屏幕看见的时候. 使用的是Unity自带的Sprite,当然也可以使用NGUI Sprite using UnityEngine; using System.Collections; /** *两个背景图片平移 */ public class BackgroundController : MonoBehaviour { public SpriteRenderer back1; public SpriteRenderer back2; public Sprite [] te