3D数学复习 using System.Collections; using System.Collections.Generic; using UnityEngine; public class w07d1 : MonoBehaviour { public Quaternion result1; public Quaternion result2; public Quaternion result3; // 什么是单位四元数? // [0, 0, 0, 1] 表示无旋转 // [n.x * s
由于游戏死亡时一般都需要屏幕抖一下下. 所以百度了下相关写法,发现方法很多~~~ 找来找去,找到个简单粗暴地,啥都不需要,一个脚本拖动到Camera上就可以了 略微修改了一点点,share一下 using UnityEngine; using System.Collections; public class ShakeCamera : MonoBehaviour { // 震动标志位 private bool isshakeCamera = false; // 震动幅度 public float
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public GameObject CapsulePlayer, MainCamerahead; private float aixsX, aixsY, mouseScroll; private int moveSpeed; ; ; ; private float
camera的aspect默认是与screen保持一致,可以通过脚本将其设为指定值,如下: using UnityEngine;using System.Collections; public class makeCameraViewWequalsH : MonoBehaviour { // Use this for initialization void Start () { gameObject.GetComponent<Camera> ().aspect = 0.1f
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=34175 Oculus Unity Development Guide开发指南转载请保留原始地 http://t.cn/RAblKoh Oculus/GearVR开发者群 302294234 Welcometo the Unity Development GuideIntroduction简介Welcometo the Oculus Unity Developer Gui
目录 Overview : Installation and Getting Started :安装并开始 User Guide :用户指南 What is Cinemachine? : 什么是Cinemachine? Cinemachine is a suite of 'smart' procedural modules which allow you to define the shot and they'll dynamically follow your direction. Setup
Distinctive Image Features from Scale-Invariant Keypoints,这篇论文是图像识别领域SIFT算法最为经典的一篇论文,导师给布置的第一篇任务就是它.网上找了好多找不到中译本,那就自己动手丰衣足食吧,顺便造福后人,花时间翻译啃下来并做一个笔记在这吧. ---------------------------------------------------------------------------------------------------
Self-Supervised Representation Learning 2019-11-11 21:12:14 This blog is copied from: https://lilianweng.github.io/lil-log/2019/11/10/self-supervised-learning.html Self-Supervised Representation Learning Nov 10, 2019 by Lilian Weng representation-le
Pushing state-of-the-art in 3D content understanding 2019-10-31 06:34:08 This blog is copied from: https://ai.facebook.com/blog/pushing-state-of-the-art-in-3d-content-understanding/ In order to interpret the world around us, AI systems must understan
目录 概 主要内容 ImageNet-R StreetView StoreFronts (SVSF) DeepFashion Remixed DeepAugment 实验结论 代码 Hendrycks D., Basart S., Mu N., Kadavath S., Wang F., Dorundo E., Desai R., Zhu T., Parajuli S., Guo M., Song D., Steinhardt J. Gilmer J. The many faces of rob