For Developers > Design Documents > GPU Command Buffer This are mostly just notes on the GPU command buffer The GPU Command Buffer system is the way in which Chrome talks to the GPU either OpenGL or OpenGL ES (or OpenGL ES emulated through AN
https://gamedev.stackexchange.com/questions/96051/unity-5-how-to-get-a-shadowmap UNITY_DECLARE_SHADOWMAP(tex) - declares a shadowmap texture variable with name “tex”. UNITY_SAMPLE_SHADOW(tex,uv) - samples shadowmap texture “tex” at given “uv” coordin
The information in this document is useful if you are trying to programmatically find a built-in command, menu, or toolbar. The ICommandBars::Find and ICommandBar::Find methods can be used to get a reference to a specific toolbar, menu, or command. B
The information in this topic is useful if you're trying to programmatically find a built-in command, menu, or toolbar. The ICommandBars.Find and ICommandBar.Find methods can be used to get a reference to a specific toolbar, menu, or command. Both of