今天看到一个unity 自带的解析json的IPA,感觉比litjson好用很多,废话不多,上代码 using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; [Serializable] public class MyClass { public int level; public float timeElapsed; public s
官网案例传送门 我这里不过是借花献佛,案例官网就有. using UnityEngine; using System.Collections; public class json : MonoBehaviour { public class JsonInfo { public int id; public string name; public int age; } void Start () { JsonInfo Info=new JsonInfo(); Info.id = ; Info.na
以前说到的,有很大的限制,只能解析简单的类,如果复杂的就会有问题,从老外哪里看到一片博客,是将类中的list 等复杂对象序列化, using UnityEngine; using System.Collections; using System.Collections.Generic; using System; // List<T> [Serializable] public class Serialization<T> { [SerializeField] List<
Introduction 简介In previous chapters, you saw some of the reasons to use dependency injection and learned how dependency injection differs from other approaches to decoupling your application. In this chapter you'll see how you can use the Unity depen
问题的导入 Android互联网产品通常会有很多的结构化数据需要保存,比如对于登录这个流程,通常会保存诸如username.profile_pic.access_token等等之类的数据,这些数据可以组成一个bean,比如就叫做User: public class User { String username; String access_token; String profile_pic; public String getUsername() { return username; } pub