http://gamasutra.com/blogs/VictorBarcelo/20131217/207204/Using_abstractions_and_interfaces_with_Unity3D.php Unity3D includes a component architecture paradigm. This allows us to attach code as classes that derive from MonoBehaviour to our GameObjects
方法一: 1.用一个Quad(或者其他的)做屏幕,调整摄像机位置和它的大小,使它显示在你想要的区域 2.将视频拖入Unity,拖入,拖入,拖入:不是将视频直接copy到指定的文件夹中 3.将下面脚本挂到Quad上 using UnityEngine; using System.Collections; public class Test: MonoBehaviour { public MovieTexture movTexture; void Start() { transform.GetCom