using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private AndroidJavaObject currentActivity{ get{ return new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetSta
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// ************************************本脚本挂在输入框上即可********************************************* /// &
1.定义接口的好处: (1) 清楚的看到里面有哪些方法: ( 2 ) 可以更换实现类:Nhibernate实现件可以更换: Manger文件夹(另外两个是Model.Mappings文件夹) 首先Model文件内,(对象)类名,对应着数据库中的表名:在类中定义属性(即对应表中的列名) using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threadi
工作的原因,今天就只写了unity下的鼠标左键控制摄像机的视角左右上下调节:明天,补齐.[有诸多参考,着实是需要多多加油的] using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class CameraMove : MonoBehaviour { public Vector3 target; private Vec
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class testTiming : MonoBehaviour { public Text t; public KeyCode currentKey; public Event e; // Use this for initialization void
1 在Unity里面,选择脚本单击左键打开 Sync Mono Development 这样就可以打开整个工程的脚本文件 进而才能在脚本中继续进行切换 Mesh MeshFilter A class to access the Mesh of the mesh filter MeshFilter.mesh Returns the instantiated Mesh assigned to the mesh filter 返回一个网格实例 MeshFilter.s